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Programming Game AI By Example — Study Repository

This repository contains my personal C++ implementations from the book "Programming Game AI By Example" by Mat Buckland.

I'm using this space to practice, rewrite, and experiment with the examples from each chapter as I study the book.
Everything here is for learning purposes only.

Structure

  • State-Driven-Agent-Design — early exercises and simple state machines
  • WestWorld — main project from the first chapters (entities, states, messaging)

Goal

Improve my understanding of Game AI architecture by re-creating the book’s examples step by step.


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