This repository contains my personal C++ implementations from the book "Programming Game AI By Example" by Mat Buckland.
I'm using this space to practice, rewrite, and experiment with the examples from each chapter as I study the book.
Everything here is for learning purposes only.
- State-Driven-Agent-Design — early exercises and simple state machines
- WestWorld — main project from the first chapters (entities, states, messaging)
Improve my understanding of Game AI architecture by re-creating the book’s examples step by step.