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AlexandersWorld/README.md

👋 Hey there! This is the Alexander's World!

#include <iostream>
#include <vector>
#include <string>

class GameDeveloper {
public:
    std::string name;
    std::string role;
    std::vector<std::string> programmingLanguages;
    std::vector<std::string> languagesSpoken;

    GameDeveloper()
        : name("Alexandre Pereira"),
          role("Game Developer"),
          programmingLanguages({"C++", "C#", "JavaScript"}),
          languagesSpoken({"pt_BR", "en_US"}) {}

    void sayHi() const {
        std::cout << "Thanks for dropping by, hope you find some of my work interesting." << std::endl;
    }
};

int main() {
    GameDeveloper me;
    me.sayHi();
    return 0;
}
  • 🚀 Open to project collaborations

  • 📫 You can reach me through:

    Website Email WhatsApp LinkedIn
  • 🤝 NOTE: You can fork and contribute to any of my projects!
    Handshake


Technologist My Recent Projects

  1. 🎮 Who's That Pokémon? (Engine: Godot)
  2. 👨‍🍳 Chaos Kitchen (Engine: Unity)
  3. 🧟 War Zomb (Engine: Unity)

Hammer and Wrench Languages and Tools

My Skills


Rocket GitHub Stats

Alexandre's GitHub stats

Top Languages

Alexandre Pereira's current streak


Pinned Loading

  1. Programming-Game-AI-By-Example Programming-Game-AI-By-Example Public

    C++

  2. GameplayAbilitySystem_Aura GameplayAbilitySystem_Aura Public

    C++

  3. c-plus-plus c-plus-plus Public

    C++

  4. BattleBlaster BattleBlaster Public

    C++

  5. Dungeon-Scape Dungeon-Scape Public

    C++

  6. TheFall-Survival-Game TheFall-Survival-Game Public

    C++